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| HikingPath () |
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| ~HikingPath () |
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void | addPointAtEnd (vmml::Vector3d _p, vmml::Vector4ub _color) |
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void | removePointAtIdx (int _id) |
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void | setPositionAtIdx (int _idx, vmml::Vector3d _pos) |
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void | setColorAtIdx (int _idx, vmml::Vector4ub _color) |
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void | recreateData () |
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void | lineRevalidation () |
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vmml::Vector2d | getFocusPoint2d () |
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vmml::Vector3f | getColor (int level) |
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int | getElementCount () |
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void | createGPUFeatureBufferAsLineCollection () |
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GLuint | getGPUFeatureBufferHandle () |
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| DrawablePolyLine () |
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| ~DrawablePolyLine () |
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void | clear () |
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void | create () |
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void | create (std::vector< vmml::Vector3d > _points) |
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void | create (std::shared_ptr< geData::PolyLine > _polyLine) |
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void | create (int _pointCount, double *_points) |
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void | create (int _pointCount, const vmml::Vector3d *_points) |
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void | create (int _pointCount, double *_points_x, double *_points_y, double *_points_alti, int _start) |
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void | update () |
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void | createVAO (GEOMETRYDRAWMODE _in) |
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void | createTriangleIndices () |
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void | createRibbonIndices () |
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void | setupGeometryBuffersWithLineStripInformation () |
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void | setupGeometryBuffersWithBSPlineInformation () |
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void | setupGeometryBuffersAsRibbons () |
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void | recreate (int _pointCount, double *_points) |
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void | recreate (int _pointCount, const vmml::Vector3d *_points) |
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enum GEOMETRYDRAWMODE | getDrawMode () const |
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void | draw (std::shared_ptr< ge::Camera > _cam) |
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void | drawWithOcclusionQueries (DrawableComponent::RENDERSTATE _state, std::shared_ptr< ge::Camera > _cam) |
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void | drawWithMultipleLines (std::shared_ptr< ge::Camera > _cam) |
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bool | isNeedingRefinement () const |
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void | isNeedingRefinement (bool _in) |
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void | setLineThickness (double _thickness) |
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void | activateGPUSplineInterpolation (bool _in) |
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void | setGPUSplineKnotVectorSize (int _size) |
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| DrawableComponent () |
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| ~DrawableComponent () |
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| DrawableComponent (const DrawableComponent &_in)=delete |
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DrawableComponent & | operator= (const DrawableComponent &_in)=delete |
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virtual void | draw (std::shared_ptr< ge::Camera > _cam) |
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virtual void | setPosition (vmml::Vector3d _position) |
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vmml::Vector3d | getPosition () const |
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virtual void | setScale (vmml::Vector3d _scale) |
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vmml::Vector3d | getScale () const |
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virtual void | setRotation (vmml::Vector3d _rotations) |
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vmml::Vector3d | getRotation () const |
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void | setBoundingSphere (BoundingSphere _boundingSphere) |
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void | setBoundingBox (BoundingBox3d _boundingBox) |
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const BoundingSphere * | getBoundingSphere () const |
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const BoundingBox3d * | getBoundingBox () const |
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bool | isVisible () const |
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virtual void | isVisible (bool _input) |
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bool | isGeometryReady () const |
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virtual void | isGeometryReady (bool _input) |
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virtual void | setColor (vmml::Vector3f _color) |
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const vmml::Vector3f | getColor () const |
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virtual void | setColorPerVertex (unsigned int _in) |
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unsigned int | getColorPerVertex () const |
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void | setTextured (bool _in) |
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bool | isTextured () |
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void | setTextureHandle (GLuint _handle) |
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GLuint | getTextureHandle () const |
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void | setNormalTextureHandle (GLuint _handle) |
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GLuint | getNormalTextureHandle () const |
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void | setNormalMapped (bool _in) |
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bool | isNormalMapped () |
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virtual void | setShader (std::shared_ptr< ge::Shader > _shader) |
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void | setStandardUniforms () |
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const std::shared_ptr< ge::Shader > | getShader () const |
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void | recompileShader () |
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void | setNormalMatrix () |
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void | setModelMatrices () |
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vmml::Matrix4d | getModelMatrix () const |
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vmml::Matrix4d | getInverseModelMatrix () const |
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void | setViewProjMatrices (const std::shared_ptr< ge::Camera > _cam) |
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void | setMVPMatrix (const std::shared_ptr< ge::Camera > _cam) |
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virtual void | enableOcclusionQueries (bool _in) |
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void | beginOcclusionQuery (RENDERSTATE _state) |
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void | endOcclusionQuery (RENDERSTATE _state) |
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GLuint | getQueryResult () |
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void | enablePointSprites () |
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void | disablePointSprites () |
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void | fillIndexBufferWithLinearValues () |
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void | enableVertexAttributes (int vaaSize=2) |
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void | disableVertexAttributes (int vaaSize=2) |
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void | setNumberOfVertexAttributes (unsigned int _in) |
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void | generateVertexHandlesFromShader (int _bufferCount=0) |
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void | setVertexAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
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void | setVertexAttributePointerNormalized (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
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void | setVertexLongAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
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void | unbindVertexBuffers () |
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void | setAttributeBuffer1i (int _bufferID, int _input) |
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void | setAttributeBuffer1i (int _bufferID, std::vector< int > _input) |
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void | setAttributeBuffer1f (int _bufferID, float _value) |
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void | setAttributeBuffer1f (int _bufferID, std::vector< float > _input) |
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void | addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d _value) |
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void | addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d *_values) |
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void | addCustomVertexAttributef (unsigned int _bufferPos, unsigned int _attributeCount, unsigned int _sizePerAttribute, float **_values) |
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void | setDepthMatrix (vmml::Matrix4d _mat) |
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void | setDepthMatrixUniform () |
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void | setDepthTextureHandle (GLuint _handle) |
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void | setDepthUniforms () |
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GLuint | getDepthTextureHandle () const |
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void | setPickingInformation () |
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void | createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei *_stripLenghts) |
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void | createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei _stripLenghts) |
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void | drawMultiElements (GLenum _mode, const GLsizei *_count, GLsizei _drawcount) |
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void | drawArrays (GLenum _mode, GLint _first, GLsizei _count) |
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void | drawElements (GLenum _mode, GLsizei _count, const GLvoid *_indices) |
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void | drawMultiArrays (GLenum _mode, const GLsizei *_count, GLsizei _drawcount) |
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void | enablePrimitiveRestart () |
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void | disablePrimitiveRestart () |
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void | setPrimitiveRestartIndex (GLuint _in) |
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unsigned int | getVertexCount () const |
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void | setVertexAttributePointerForBuffer (unsigned int _bufferID, unsigned int _size, GLenum _type) |
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| GlobeComponent () |
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virtual | ~GlobeComponent ()=0 |
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GLuint | getUID () const |
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virtual void | setUID (GLuint _input) |
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GLuint | getGroupID () const |
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virtual void | setGroupID (GLuint _input) |
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const std::string | getName () const |
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void | setName (std::string _name) |
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| PolyLine () |
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| ~PolyLine () |
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void | clear () |
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void | create (std::vector< vmml::Vector3d > _points) |
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void | create (int _pointCount, const double *_points) |
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void | create (int _pointCount, const vmml::Vector3d *_points) |
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void | createWithOffSet (int _pointCount, int _pointOffset, double *_points) |
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void | create (int _pointCount, double *_points_x, double *_points_y, double *_points_alti) |
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void | create (int _pointCount, double *_points_x, double *_points_y) |
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void | create (int _pointCount, double *_points_x, double *_points_y, int _start) |
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void | create (int _pointCount, double *_points_x, double *_points_y, double *_points_alti, int _start) |
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void | createWithRescale (int pointCount, double *_points_x, double *_points_y, double *_points_z, vmml::Vector3d _minBound, double *edgelength, double *rescaleTo) |
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void | createWithRescale (int _pointCount, double *_points_x, double *_points_y, vmml::Vector3d _minBound, double *edgelength, double *rescaleTo) |
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void | calculateDistances () |
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void | setData (const double *points) |
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const double * | getArray () const |
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const double * | getDistances () const |
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ge::VBOVertex3d | getPoint (int _input) const |
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void | setAdditionalPointSizes (unsigned int *_data) |
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unsigned int | getPointCount () const |
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unsigned int | getLineCount () const |
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double | getSummedDistances () |
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BSplineInterpolationResult * | getBSPlineInterpolationPoints (int _polynomDegree) |
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double | getLineThickness () const |
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int | getRefinementLevel () const |
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bool | isNeedingRefinement () const |
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void | isNeedingRefinement (bool _in) |
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void | print () |
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void | printAll () |
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int | getControlPointArraySize () const |
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int | getKnotVectorSize () const |
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int | getAnimationPoint () const |
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const vmml::Vector3d * | getControlPointArray () const |
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void | setSegmentDistance (float _segDist, bool _fixSegments=false) |
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int | setControlPointArraySize (int _size) |
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void | clearInitial () |
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void | allocateMemory (int _pointCount) |
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void | deletePolyLineMemory () |
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void | moveAnimationForward () |
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void | moveAnimationBackward () |
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