1 #ifndef HikingEngine_HikingPath_h
2 #define HikingEngine_HikingPath_h
17 void addPointAtEnd(vmml::Vector3d _p, vmml::Vector4ub _color);
37 std::vector< vmml::Vector3d > elements;
38 std::vector< vmml::Vector4ub > colors;
int getElementCount()
Definition: HikingPath.cpp:97
void setColorAtIdx(int _idx, vmml::Vector4ub _color)
Definition: HikingPath.cpp:93
void setPositionAtIdx(int _idx, vmml::Vector3d _pos)
Definition: HikingPath.cpp:89
void recreateData()
Definition: HikingPath.cpp:85
GLuint getGPUFeatureBufferHandle()
Definition: HikingPath.cpp:79
vmml::Vector2d getFocusPoint2d()
Definition: HikingPath.cpp:27
Definition: HikingComposition.h:14
const vmml::Vector3f getColor() const
Definition: DrawableComponent.cpp:158
Definition: HikingPath.h:11
Definition: DrawablePolyLine.h:18
Definition: BufferArray.h:18
~HikingPath()
Definition: HikingPath.cpp:9
HikingPath()
Definition: HikingPath.cpp:5
void addPointAtEnd(vmml::Vector3d _p, vmml::Vector4ub _color)
Definition: HikingPath.cpp:13
void createGPUFeatureBufferAsLineCollection()
Definition: HikingPath.cpp:52
void removePointAtIdx(int _id)
Definition: HikingPath.cpp:18