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| AtmosphereShell () |
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| ~AtmosphereShell () |
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void | setRadiuses (double _innerRadius, double _outerRadius, double _planetRadius, double _scaling, int _shellOrder) |
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void | setRadiuses (double _innerRadius, double _outerRadius, double _planetRadius) |
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void | updateCameraPosition (vmml::Vector3f _pos) |
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void | setSunsOnScreen (GLfloat *_vec) |
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void | setSunEnvironment (std::vector< at::Sun * > _sunVec) |
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void | setAtmosphereEnvironment (std::vector< std::shared_ptr< at::AtmosphereShell > > _atVec) |
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double | getInnerRadius () |
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double | getOuterRadius () |
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double | getPlanetRadius () |
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void | setLightIntensity (double origin_, double min_) |
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void | enable () |
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void | disable () |
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bool | isEnabled () |
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std::string | getChemicalCompounds () |
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void | setChemicalCompounds (std::string cStr_) |
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void | setComposition (std::shared_ptr< at::AtmosphereComposition > a) |
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std::shared_ptr< at::AtmosphereComposition > | getComposition () |
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void | updateRenderingMode (int i_) |
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void | draw (std::shared_ptr< ge::Camera > _cam) |
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void | setShader (std::shared_ptr< ge::Shader > _shader) |
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void | setPosition (vmml::Vector3f _pos) |
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| Sphere () |
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| ~Sphere () |
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void | clear () override |
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void | create () override |
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void | create (int _vertCircles, int _pointsPerCircle) |
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void | update () override |
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void | draw (std::shared_ptr< ge::Camera > _cam) override |
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void | setAlpha (GLfloat _alpha) |
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void | setAmbient (vmml::Vector4f _ambient) |
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void | setDiffuse (vmml::Vector4f _diffuse) |
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void | setSpectrumColor (vmml::Vector4f _spectrumColor) |
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virtual void | setRotation (vmml::Vector3d _rotations) override |
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void | setLightPosition (vmml::Vector3d _position) |
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| DrawableComponent () |
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| ~DrawableComponent () |
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| DrawableComponent (const DrawableComponent &_in)=delete |
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DrawableComponent & | operator= (const DrawableComponent &_in)=delete |
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virtual void | setPosition (vmml::Vector3d _position) |
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vmml::Vector3d | getPosition () const |
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virtual void | setScale (vmml::Vector3d _scale) |
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vmml::Vector3d | getScale () const |
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vmml::Vector3d | getRotation () const |
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void | setBoundingSphere (BoundingSphere _boundingSphere) |
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void | setBoundingBox (BoundingBox3d _boundingBox) |
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const BoundingSphere * | getBoundingSphere () const |
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const BoundingBox3d * | getBoundingBox () const |
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bool | isVisible () const |
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virtual void | isVisible (bool _input) |
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bool | isGeometryReady () const |
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virtual void | isGeometryReady (bool _input) |
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virtual void | setColor (vmml::Vector3f _color) |
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const vmml::Vector3f | getColor () const |
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virtual void | setColorPerVertex (unsigned int _in) |
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unsigned int | getColorPerVertex () const |
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void | setTextured (bool _in) |
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bool | isTextured () |
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void | setTextureHandle (GLuint _handle) |
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GLuint | getTextureHandle () const |
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void | setNormalTextureHandle (GLuint _handle) |
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GLuint | getNormalTextureHandle () const |
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void | setNormalMapped (bool _in) |
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bool | isNormalMapped () |
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virtual void | setShader (std::shared_ptr< ge::Shader > _shader) |
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void | setStandardUniforms () |
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const std::shared_ptr< ge::Shader > | getShader () const |
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void | recompileShader () |
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void | setNormalMatrix () |
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void | setModelMatrices () |
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vmml::Matrix4d | getModelMatrix () const |
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vmml::Matrix4d | getInverseModelMatrix () const |
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void | setViewProjMatrices (const std::shared_ptr< ge::Camera > _cam) |
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void | setMVPMatrix (const std::shared_ptr< ge::Camera > _cam) |
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virtual void | enableOcclusionQueries (bool _in) |
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void | beginOcclusionQuery (RENDERSTATE _state) |
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void | endOcclusionQuery (RENDERSTATE _state) |
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GLuint | getQueryResult () |
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void | enablePointSprites () |
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void | disablePointSprites () |
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void | fillIndexBufferWithLinearValues () |
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void | enableVertexAttributes (int vaaSize=2) |
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void | disableVertexAttributes (int vaaSize=2) |
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void | setNumberOfVertexAttributes (unsigned int _in) |
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void | generateVertexHandlesFromShader (int _bufferCount=0) |
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void | setVertexAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
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void | setVertexAttributePointerNormalized (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
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void | setVertexLongAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
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void | unbindVertexBuffers () |
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void | setAttributeBuffer1i (int _bufferID, int _input) |
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void | setAttributeBuffer1i (int _bufferID, std::vector< int > _input) |
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void | setAttributeBuffer1f (int _bufferID, float _value) |
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void | setAttributeBuffer1f (int _bufferID, std::vector< float > _input) |
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void | addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d _value) |
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void | addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d *_values) |
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void | addCustomVertexAttributef (unsigned int _bufferPos, unsigned int _attributeCount, unsigned int _sizePerAttribute, float **_values) |
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void | setDepthMatrix (vmml::Matrix4d _mat) |
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void | setDepthMatrixUniform () |
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void | setDepthTextureHandle (GLuint _handle) |
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void | setDepthUniforms () |
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GLuint | getDepthTextureHandle () const |
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void | setPickingInformation () |
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void | createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei *_stripLenghts) |
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void | createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei _stripLenghts) |
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void | drawMultiElements (GLenum _mode, const GLsizei *_count, GLsizei _drawcount) |
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void | drawArrays (GLenum _mode, GLint _first, GLsizei _count) |
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void | drawElements (GLenum _mode, GLsizei _count, const GLvoid *_indices) |
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void | drawMultiArrays (GLenum _mode, const GLsizei *_count, GLsizei _drawcount) |
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void | enablePrimitiveRestart () |
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void | disablePrimitiveRestart () |
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void | setPrimitiveRestartIndex (GLuint _in) |
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unsigned int | getVertexCount () const |
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void | setVertexAttributePointerForBuffer (unsigned int _bufferID, unsigned int _size, GLenum _type) |
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| GlobeComponent () |
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virtual | ~GlobeComponent ()=0 |
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GLuint | getUID () const |
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virtual void | setUID (GLuint _input) |
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GLuint | getGroupID () const |
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virtual void | setGroupID (GLuint _input) |
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const std::string | getName () const |
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void | setName (std::string _name) |
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