GlobeEngine
at::AtmosphereShell Member List

This is the complete list of members for at::AtmosphereShell, including all inherited members.

addCustomVertexAttributef(unsigned int _bufferPos, unsigned int _attributeCount, unsigned int _sizePerAttribute, float **_values)ge::DrawableComponent
addVertex3fAttribute(unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d _value)ge::DrawableComponent
addVertex3fAttribute(unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d *_values)ge::DrawableComponent
alphage::Sphereprotected
ambientge::Sphereprotected
AtmosphereShell()at::AtmosphereShell
attributesge::DrawableComponentprotected
beginOcclusionQuery(RENDERSTATE _state)ge::DrawableComponent
boundingBoxge::DrawableComponentprotected
boundingSpherege::DrawableComponentprotected
clear() overridege::Spherevirtual
colorge::DrawableComponentprotected
colorPerVertexge::DrawableComponentprotected
colorTexHandlege::DrawableComponentprotected
convertEucledianToPolar(vmml::Vector3d _in, double _radius)ge::Spherestatic
convertPolarToEuclidean(double _theta, double _phi)ge::Spherestatic
create() overridege::Sphereinlinevirtual
create(int _vertCircles, int _pointsPerCircle)ge::Sphere
createMultiDrawPointerList(GLuint _numberOfDrawObjects, GLsizei *_stripLenghts)ge::DrawableComponent
createMultiDrawPointerList(GLuint _numberOfDrawObjects, GLsizei _stripLenghts)ge::DrawableComponent
DECALPASS enum valuege::DrawableComponent
DEPTHPASS enum valuege::DrawableComponent
depthTextureHandlege::DrawableComponentprotected
depthTextureMatrixge::DrawableComponentprotected
diffusege::Sphereprotected
disable()at::AtmosphereShell
disablePointSprites()ge::DrawableComponent
disablePrimitiveRestart()ge::DrawableComponent
disableVertexAttributes(int vaaSize=2)ge::DrawableComponent
draw(std::shared_ptr< ge::Camera > _cam)at::AtmosphereShell
ge::Sphere::draw(std::shared_ptr< ge::Camera > _cam) overridege::Spherevirtual
DrawableComponent()ge::DrawableComponent
DrawableComponent(const DrawableComponent &_in)=deletege::DrawableComponent
drawArrays(GLenum _mode, GLint _first, GLsizei _count)ge::DrawableComponent
drawElements(GLenum _mode, GLsizei _count, const GLvoid *_indices)ge::DrawableComponent
drawMultiArrays(GLenum _mode, const GLsizei *_count, GLsizei _drawcount)ge::DrawableComponent
drawMultiElements(GLenum _mode, const GLsizei *_count, GLsizei _drawcount)ge::DrawableComponent
EMPTY enum valuege::DrawableComponent
enable()at::AtmosphereShell
enableOcclusionQueries(bool _in)ge::DrawableComponentvirtual
enablePointSprites()ge::DrawableComponent
enablePrimitiveRestart()ge::DrawableComponent
enableVertexAttributes(int vaaSize=2)ge::DrawableComponent
endOcclusionQuery(RENDERSTATE _state)ge::DrawableComponent
fillIndexBufferWithLinearValues()ge::DrawableComponent
generateVertexHandlesFromShader(int _bufferCount=0)ge::DrawableComponent
getBoundingBox() const ge::DrawableComponent
getBoundingSphere() const ge::DrawableComponent
getChemicalCompounds()at::AtmosphereShell
getColor() const ge::DrawableComponent
getColorPerVertex() const ge::DrawableComponentinline
getComposition()at::AtmosphereShell
getDepthTextureHandle() const ge::DrawableComponent
getGroupID() const ge::GlobeComponent
getInnerRadius()at::AtmosphereShell
getInverseModelMatrix() const ge::DrawableComponent
getModelMatrix() const ge::DrawableComponent
getName() const ge::GlobeComponent
getNormalTextureHandle() const ge::DrawableComponent
getOuterRadius()at::AtmosphereShell
getPlanetRadius()at::AtmosphereShell
getPosition() const ge::DrawableComponent
getQueryResult()ge::DrawableComponent
getRotation() const ge::DrawableComponent
getScale() const ge::DrawableComponent
getShader() const ge::DrawableComponent
getTextureHandle() const ge::DrawableComponent
getUID() const ge::GlobeComponent
getVertexCount() const ge::DrawableComponentinline
GlobeComponent()ge::GlobeComponentinline
group_uidge::GlobeComponentprotected
indexBufferge::DrawableComponentprotected
indexCountge::DrawableComponentprotected
isEnabled()at::AtmosphereShell
isGeometryReady() const ge::DrawableComponent
isGeometryReady(bool _input)ge::DrawableComponentvirtual
isNormalMapped()ge::DrawableComponent
isTextured()ge::DrawableComponent
isVisible() const ge::DrawableComponent
isVisible(bool _input)ge::DrawableComponentvirtual
lightPositionge::Sphereprotected
modelMatrixge::DrawableComponentprotected
multiDrawArraysListge::DrawableComponentprotected
multiDrawPointerListge::DrawableComponentprotected
multiDrawPointerListSizege::DrawableComponentprotected
mvpMatrixge::DrawableComponentprotected
namege::GlobeComponentprotected
normalMappedge::DrawableComponentprotected
normalMatrixge::DrawableComponentprotected
normalTexHandlege::DrawableComponentprotected
OCCLUSIONGROUNDTEST enum valuege::DrawableComponent
occlusionQueryIDge::DrawableComponentprotected
occlusionQueryStatege::DrawableComponentprotected
OCCLUSIONRESULT enum valuege::DrawableComponent
OCCLUSIONTEST enum valuege::DrawableComponent
operator=(const DrawableComponent &_in)=deletege::DrawableComponent
pointsPerCirclege::Sphereprotected
positionge::DrawableComponentprotected
queryResultPixelCountge::DrawableComponentprotected
recompileShader()ge::DrawableComponent
RENDER enum valuege::DrawableComponent
RENDERSTATE enum namege::DrawableComponent
rotationsge::DrawableComponentprotected
scalege::DrawableComponentprotected
setAlpha(GLfloat _alpha)ge::Sphere
setAmbient(vmml::Vector4f _ambient)ge::Sphere
setAtmosphereEnvironment(std::vector< std::shared_ptr< at::AtmosphereShell > > _atVec)at::AtmosphereShell
setAttributeBuffer1f(int _bufferID, float _value)ge::DrawableComponent
setAttributeBuffer1f(int _bufferID, std::vector< float > _input)ge::DrawableComponent
setAttributeBuffer1i(int _bufferID, int _input)ge::DrawableComponent
setAttributeBuffer1i(int _bufferID, std::vector< int > _input)ge::DrawableComponent
setBoundingBox(BoundingBox3d _boundingBox)ge::DrawableComponent
setBoundingSphere(BoundingSphere _boundingSphere)ge::DrawableComponent
setChemicalCompounds(std::string cStr_)at::AtmosphereShell
setColor(vmml::Vector3f _color)ge::DrawableComponentvirtual
setColorPerVertex(unsigned int _in)ge::DrawableComponentinlinevirtual
setComposition(std::shared_ptr< at::AtmosphereComposition > a)at::AtmosphereShell
setDepthMatrix(vmml::Matrix4d _mat)ge::DrawableComponent
setDepthMatrixUniform()ge::DrawableComponent
setDepthTextureHandle(GLuint _handle)ge::DrawableComponent
setDepthUniforms()ge::DrawableComponent
setDiffuse(vmml::Vector4f _diffuse)ge::Sphere
setGroupID(GLuint _input)ge::GlobeComponentvirtual
setLightIntensity(double origin_, double min_)at::AtmosphereShell
setLightPosition(vmml::Vector3d _position)ge::Sphere
setModelMatrices()ge::DrawableComponent
setMVPMatrix(const std::shared_ptr< ge::Camera > _cam)ge::DrawableComponent
setName(std::string _name)ge::GlobeComponent
setNormalMapped(bool _in)ge::DrawableComponent
setNormalMatrix()ge::DrawableComponent
setNormalTextureHandle(GLuint _handle)ge::DrawableComponent
setNumberOfVertexAttributes(unsigned int _in)ge::DrawableComponent
setPickingInformation()ge::DrawableComponent
setPosition(vmml::Vector3f _pos)at::AtmosphereShell
ge::Sphere::setPosition(vmml::Vector3d _position)ge::DrawableComponentvirtual
setPrimitiveRestartIndex(GLuint _in)ge::DrawableComponent
setRadiuses(double _innerRadius, double _outerRadius, double _planetRadius, double _scaling, int _shellOrder)at::AtmosphereShell
setRadiuses(double _innerRadius, double _outerRadius, double _planetRadius)at::AtmosphereShell
setRotation(vmml::Vector3d _rotations) overridege::Spherevirtual
setScale(vmml::Vector3d _scale)ge::DrawableComponentvirtual
setShader(std::shared_ptr< ge::Shader > _shader)at::AtmosphereShell
ge::Sphere::setShader(std::shared_ptr< ge::Shader > _shader)ge::DrawableComponentvirtual
setSpectrumColor(vmml::Vector4f _spectrumColor)ge::Sphere
setStandardUniforms()ge::DrawableComponent
setSunEnvironment(std::vector< at::Sun * > _sunVec)at::AtmosphereShell
setSunsOnScreen(GLfloat *_vec)at::AtmosphereShell
setTextured(bool _in)ge::DrawableComponent
setTextureHandle(GLuint _handle)ge::DrawableComponent
setUID(GLuint _input)ge::GlobeComponentvirtual
setVertexAttributePointer(GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)ge::DrawableComponent
setVertexAttributePointerForBuffer(unsigned int _bufferID, unsigned int _size, GLenum _type)ge::DrawableComponent
setVertexAttributePointerNormalized(GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)ge::DrawableComponent
setVertexLongAttributePointer(GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)ge::DrawableComponent
setViewProjMatrices(const std::shared_ptr< ge::Camera > _cam)ge::DrawableComponent
shaderge::DrawableComponentprotected
spectrumColorge::Sphereprotected
Sphere()ge::Sphere
STENCILPASS enum valuege::DrawableComponent
texturedge::DrawableComponentprotected
uidge::GlobeComponentprotected
unbindVertexBuffers()ge::DrawableComponent
uniformColorPerVertexLocationge::DrawableComponentprotected
uniformModelMatrixLocationge::DrawableComponentprotected
uniformMVPMatrixLocationge::DrawableComponentprotected
uniformObjectColorLocationge::DrawableComponentprotected
uniformObjectGroupIDLocationge::DrawableComponentprotected
uniformObjectIDLocationge::DrawableComponentprotected
uniformProjectionMatrixLocationge::DrawableComponentprotected
uniformViewMatrixLocationge::DrawableComponentprotected
update() overridege::Spherevirtual
updateCameraPosition(vmml::Vector3f _pos)at::AtmosphereShell
updateRenderingMode(int i_)at::AtmosphereShell
vaoge::DrawableComponentprotected
vertCirclesge::Sphereprotected
vertexCountge::DrawableComponentprotected
~AtmosphereShell()at::AtmosphereShell
~DrawableComponent()ge::DrawableComponent
~GlobeComponent()=0ge::GlobeComponentpure virtual
~Sphere()ge::Sphere