GlobeEngine
|
#include <DebugMapProvider.h>
Public Member Functions | |
DebugMapProvider () | |
void | clear () |
void | setUpMaps (std::string shaderPath, std::shared_ptr< ge::ArcBallCamera > camera) |
void | draw (std::shared_ptr< ge::ArcBallCamera > camera, ge::FrameBufferObject *fbo1, ge::FrameBufferObject *fbo2, ge::FrameBufferObject *fbo3) |
void | toggleVisibility () |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |