#include <TerrainExampleTerrainModule.h>
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| TerrainExampleTerrainModule () |
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| ~TerrainExampleTerrainModule () |
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void | clear () override |
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void | create () |
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void | update (std::shared_ptr< ge::Camera > _cam) |
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void | updateQuadtree (std::shared_ptr< ge::Camera > _cam) |
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void | draw (std::shared_ptr< ge::Camera > _cam) |
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void | loadTerrainService (std::string _shaderPath, std::string _terrainUrl, std::string _texUrl, int _midLoD, int _maxLoD) |
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void | loadTriangulationService (std::string _shaderPath, geRaster::TerrainTriangulationInfo _triangulationInfo) |
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void | createDebugPlane (std::string _shaderPath) |
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void | drawDebugPlanes (std::shared_ptr< ge::Camera > _cam, bool _colored, std::shared_ptr< ge::Camera > _debugcam) |
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| TerrainModule () |
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virtual | ~TerrainModule () |
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void | createBasicSetup (double _scale) |
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void | createBintree (short _lod, double _distLod, double _heightScale, std::shared_ptr< ge::Shader > _shader, geRaster::KPatchBase::PatchMode _mode, vmml::Vector3d _pos, std::string _name) |
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void | createQuadPatchTree (geRaster::TerrainTriangulationInfo _triangulationInfo, std::shared_ptr< ge::Shader > _shader, vmml::Vector3d _pos, std::string _name, geRaster::TerrainVis::VisualizationMode _mode) |
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void | createQuadtree (vmml::Vector2d _zeropos, double _scale) |
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int | addTileMapService (int _minLod, int _maxLod, std::string _url, enum geRaster::TerrainVis::Layertype _type) |
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void | updateGeometry (vmml::Vector3d _center) |
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void | setVisualizationMode (geRaster::TerrainVis::VisualizationMode _mode) |
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bool | isModuleActive () |
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void | rescale (float _in) |
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std::shared_ptr< geRaster::MBlockQuadtree > | getElevationQuadtree () |
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std::shared_ptr< geRaster::KPatchBintree > | getBintree () |
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std::string | getName () |
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void | recompileShader () |
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void | printElevationQuadtreeInfo () |
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void | printElevationBintreeInfo () |
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geTerrainExample::TerrainExampleTerrainModule::TerrainExampleTerrainModule |
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geTerrainExample::TerrainExampleTerrainModule::~TerrainExampleTerrainModule |
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void geTerrainExample::TerrainExampleTerrainModule::clear |
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overridevirtual |
void geTerrainExample::TerrainExampleTerrainModule::create |
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void geTerrainExample::TerrainExampleTerrainModule::createDebugPlane |
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std::string |
_shaderPath | ) |
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void geTerrainExample::TerrainExampleTerrainModule::draw |
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std::shared_ptr< ge::Camera > |
_cam | ) |
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virtual |
void geTerrainExample::TerrainExampleTerrainModule::drawDebugPlanes |
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std::shared_ptr< ge::Camera > |
_cam, |
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bool |
_colored, |
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std::shared_ptr< ge::Camera > |
_debugcam |
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) |
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void geTerrainExample::TerrainExampleTerrainModule::loadTerrainService |
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std::string |
_shaderPath, |
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std::string |
_terrainUrl, |
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std::string |
_texUrl, |
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int |
_midLoD, |
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int |
_maxLoD |
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void geTerrainExample::TerrainExampleTerrainModule::update |
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std::shared_ptr< ge::Camera > |
_cam | ) |
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virtual |
void geTerrainExample::TerrainExampleTerrainModule::updateQuadtree |
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std::shared_ptr< ge::Camera > |
_cam | ) |
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The documentation for this class was generated from the following files: