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| LineFeatureObject () |
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| ~LineFeatureObject () |
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void | clear () override |
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void | create (std::shared_ptr< ge::Shader > _shader, std::string _name, vmml::Vector3f _color) |
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void | create (std::shared_ptr< ge::Shader > _shader, std::string _name, const GLuint _uid, const GLuint _guid, vmml::Vector3f _color, vmml::Vector3d _position, vmml::Vector3d _scale, vmml::Vector3d _rotations) |
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void | recreateMultiLineObject (std::string _name) |
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virtual void | update () override |
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virtual void | draw (std::shared_ptr< ge::Camera > _cam) override |
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virtual void | createVAO (enum geData::MultiLineObject::GEOMETRYMODE _in) |
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void | load2DLines (geGIS::FeatureRange _range) |
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void | load3DLines (geGIS::FeatureRange _range) |
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void | load2DPolygonsWithLimitedLines (geGIS::FeatureRange _entityRange, geGIS::FeatureRange _lineRange) |
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void | setExtrusionXZ (double _input) |
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void | setExtrusionY (double _input) |
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void | setLineThickness (float _input) |
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float | getLineThickness () const |
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enum GEOMETRYDRAWMODE | getDrawMode () const |
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int | getGraphPointCount () const |
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void | addPolyline (std::shared_ptr< geData::PolyLine > _polyline) |
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const std::shared_ptr< geData::PolyLine > | getEntity (int _idx) const |
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virtual void | performAnimationStep () |
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vmml::Vector4d | expandBoundWith2DPoint (ge::Vertex2d _point, vmml::Vector4d _bound) |
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ge::Vertex4d | expandBound (ge::Vertex4d _point, ge::Vertex4d _bound) |
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ge::Vertex4d | expandBoundWithRadius (ge::Vertex4d _point, ge::Vertex4d _bound, double _radius) |
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void | resetColor () |
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void | setColor (vmml::Vector3f _color) override |
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void | setUID (GLuint _input) override |
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void | setGroupID (GLuint _input) override |
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void | setScale (vmml::Vector3d _scale) override |
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void | setPosition (vmml::Vector3d _position) override |
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void | setRotation (vmml::Vector3d _rotations) override |
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void | setColorPerVertex (unsigned int _in) override |
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void | createGPUFeatureBufferAsMortonCurve () |
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GLuint | getGPUFeatureBufferHandle (GLuint _layer) |
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unsigned int | getGPUFeatureMaxDepth () |
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void | loadAttributeGPUBuffer (int _bufferLayerID, std::shared_ptr< StyleCollection > _styling, bool _spaceFillingCurve) |
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std::vector< size_t > | loadMortonOrderForGPUBuffer (const std::vector< ge::Vertex2d > &_linesegmentList, ge::AABB3f _AABB) |
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void | copyLineSegmentToGPUBuffer (int _bufferLayerID, bool _spaceFillingCurve) |
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void | copyBoundsArrayToGPUBuffer (int _bufferLayerID) |
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void | createLineSegmentListForGPUBuffer () |
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void | createMortonLineSegmentBounds () |
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vmml::Vector4d | getBounds2DWithLineWidth () |
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void | createGPUFeatureBufferForClusteredShading (vmml::Vector2ui _clusterCount, double _linewidth, std::shared_ptr< StyleCollection > _styling) |
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void | createClusteredMortonLineSegmentBounds () |
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vmml::Vector2f | getClusterSize () |
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const ClusterGridTextures * | getClusterHandles () |
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| FeatureObject () |
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virtual | ~FeatureObject () |
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vmml::Vector4d | getBounds2D () const |
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vmml::Vector3d | getMinBounds () const |
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vmml::Vector3d | getMaxBounds () const |
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vmml::Vector3d | getEdgeLength () const |
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int | getShapeType () const |
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enum GEOMETRYDRAWMODE | getDrawMode () const |
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int | getEntityCount () const |
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int | getEdgeCount () const |
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int | getLocationPointCount () const |
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void | exportToSHPFile (std::string _path, enum shpio::SHPFileExportContainer::EXPORT_TYPE _type, shpio::SHPFileExportContainer *_content) |
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void | exportToCSVFile (std::string _path, enum shpio::SHPFileExportContainer::EXPORT_TYPE _type, shpio::SHPFileExportContainer *_content) |
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void | loadDatabaseFields () |
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enum FEATUREFORMAT | getFormatFromString (std::string _input) |
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std::string | getStringForFormat (enum FEATUREFORMAT _input) |
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enum FEATUREFORMAT | checkForFileWithStandardExtension (std::string _input) |
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char | getFieldType (int _fieldnumber) |
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std::vector< std::string > | getFieldNames () |
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int * | readIntegerFieldFromDBFtoArray (int _fieldnumber) |
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template<typename T > |
std::vector< T > | readStringField (int _fieldnumber) |
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template<typename T > |
std::vector< T > | readNumericField (int _fieldnumber) |
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float | getWheightMax () const |
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float | getWheightMin () const |
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void | saveFeature (std::string _path, std::string _ext) |
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const tileService::TileFeatureService * | getTFSInfo () |
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vmml::Vector3d | getMidpointOfBounds () |
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vmml::Vector2d | getMidpointOfBoundsProj2D () |
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void | setTextColor (vmml::Vector3f _textcolor) |
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vmml::Vector3f | getTextColor () const |
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std::shared_ptr< StyleCollection > | getStyleCollection () const |
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| DrawableComponent () |
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| ~DrawableComponent () |
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| DrawableComponent (const DrawableComponent &_in)=delete |
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DrawableComponent & | operator= (const DrawableComponent &_in)=delete |
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virtual void | draw (std::shared_ptr< ge::Camera > _cam) |
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vmml::Vector3d | getPosition () const |
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vmml::Vector3d | getScale () const |
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vmml::Vector3d | getRotation () const |
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void | setBoundingSphere (BoundingSphere _boundingSphere) |
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void | setBoundingBox (BoundingBox3d _boundingBox) |
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const BoundingSphere * | getBoundingSphere () const |
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const BoundingBox3d * | getBoundingBox () const |
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bool | isVisible () const |
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virtual void | isVisible (bool _input) |
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bool | isGeometryReady () const |
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virtual void | isGeometryReady (bool _input) |
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const vmml::Vector3f | getColor () const |
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unsigned int | getColorPerVertex () const |
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void | setTextured (bool _in) |
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bool | isTextured () |
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void | setTextureHandle (GLuint _handle) |
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GLuint | getTextureHandle () const |
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void | setNormalTextureHandle (GLuint _handle) |
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GLuint | getNormalTextureHandle () const |
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void | setNormalMapped (bool _in) |
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bool | isNormalMapped () |
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virtual void | setShader (std::shared_ptr< ge::Shader > _shader) |
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void | setStandardUniforms () |
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const std::shared_ptr< ge::Shader > | getShader () const |
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void | recompileShader () |
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void | setNormalMatrix () |
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void | setModelMatrices () |
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vmml::Matrix4d | getModelMatrix () const |
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vmml::Matrix4d | getInverseModelMatrix () const |
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void | setViewProjMatrices (const std::shared_ptr< ge::Camera > _cam) |
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void | setMVPMatrix (const std::shared_ptr< ge::Camera > _cam) |
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virtual void | enableOcclusionQueries (bool _in) |
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void | beginOcclusionQuery (RENDERSTATE _state) |
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void | endOcclusionQuery (RENDERSTATE _state) |
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GLuint | getQueryResult () |
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void | enablePointSprites () |
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void | disablePointSprites () |
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void | fillIndexBufferWithLinearValues () |
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void | enableVertexAttributes (int vaaSize=2) |
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void | disableVertexAttributes (int vaaSize=2) |
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void | setNumberOfVertexAttributes (unsigned int _in) |
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void | generateVertexHandlesFromShader (int _bufferCount=0) |
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void | setVertexAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
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void | setVertexAttributePointerNormalized (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
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void | setVertexLongAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) |
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void | unbindVertexBuffers () |
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void | setAttributeBuffer1i (int _bufferID, int _input) |
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void | setAttributeBuffer1i (int _bufferID, std::vector< int > _input) |
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void | setAttributeBuffer1f (int _bufferID, float _value) |
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void | setAttributeBuffer1f (int _bufferID, std::vector< float > _input) |
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void | addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d _value) |
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void | addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d *_values) |
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void | addCustomVertexAttributef (unsigned int _bufferPos, unsigned int _attributeCount, unsigned int _sizePerAttribute, float **_values) |
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void | setDepthMatrix (vmml::Matrix4d _mat) |
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void | setDepthMatrixUniform () |
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void | setDepthTextureHandle (GLuint _handle) |
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void | setDepthUniforms () |
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GLuint | getDepthTextureHandle () const |
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void | setPickingInformation () |
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void | createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei *_stripLenghts) |
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void | createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei _stripLenghts) |
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void | drawMultiElements (GLenum _mode, const GLsizei *_count, GLsizei _drawcount) |
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void | drawArrays (GLenum _mode, GLint _first, GLsizei _count) |
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void | drawElements (GLenum _mode, GLsizei _count, const GLvoid *_indices) |
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void | drawMultiArrays (GLenum _mode, const GLsizei *_count, GLsizei _drawcount) |
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void | enablePrimitiveRestart () |
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void | disablePrimitiveRestart () |
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void | setPrimitiveRestartIndex (GLuint _in) |
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unsigned int | getVertexCount () const |
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void | setVertexAttributePointerForBuffer (unsigned int _bufferID, unsigned int _size, GLenum _type) |
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| GlobeComponent () |
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virtual | ~GlobeComponent ()=0 |
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GLuint | getUID () const |
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GLuint | getGroupID () const |
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const std::string | getName () const |
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void | setName (std::string _name) |
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