GlobeEngine
geData::MultiPolygonObject Class Reference

#include <MultiPolygonObject.h>

Inheritance diagram for geData::MultiPolygonObject:
ge::DrawableComponent ge::GlobeComponent

Public Types

enum  GEOMETRYMODE {
  LINES =0, TRIANGLES_OVERLAPPING, EXTRUDED_GEOMETRY, RIBBON,
  TRIANGULATED
}
 
- Public Types inherited from ge::DrawableComponent
enum  RENDERSTATE {
  STENCILPASS, DEPTHPASS, RENDER, OCCLUSIONTEST,
  OCCLUSIONGROUNDTEST, OCCLUSIONRESULT, EMPTY, DECALPASS
}
 

Public Member Functions

 MultiPolygonObject ()
 
 ~MultiPolygonObject ()
 
void clear ()
 
void create ()
 
void update ()
 
void draw (std::shared_ptr< ge::Camera > _cam)
 
void drawWithStandardShader (std::shared_ptr< ge::Camera > _cam)
 
void drawTextured (std::shared_ptr< ge::Camera > _cam, std::vector< GLuint > _texHandles)
 
int addPolygon (std::shared_ptr< PolyLine > _polyline)
 
void updatePolygon (int _id, std::shared_ptr< PolyLine > _polyline)
 
void removePolygon (int _id)
 
void insertPolygon (int _id, std::shared_ptr< PolyLine > _polyline)
 
const std::shared_ptr< PolyLinegetPolygon (int _idx) const
 
void createVAO (enum GEOMETRYMODE _mode=LINES)
 
void setPolygonWeight (int _lineIdx, double _wheight)
 
void setPolygonWeightAndColor (int _idx, double _wheight, vmml::Vector3f _color)
 
void addToPolygonWeight (int _idx, double _value)
 
double getPolygonWeight (int _idx)
 
vmml::Vector3f getPolygonWeightColor (int _idx)
 
int getPolygonCount ()
 
void setWheightedColorBuffer (int _bufferID)
 
enum GEOMETRYMODE getDrawMode () const
 
void setExtrusionY (double _input)
 
void loadTriangulatedMesh (std::string _nameurl)
 
void loadPolygonsFromPLY (std::string _nameurl)
 
void savePolygonsToPLY (std::string _path)
 
void copyColorInformationToGPU (vmml::Vector3d _pickcolor=vmml::Vector3d(0.0, 0.0, 0.0), int _picked=-1, const std::shared_ptr< geData::ColorisationTable > &_colorTable=NULL)
 
void setGeometryBuffer (int _bufferID)
 
void setTextureCoordBuffer (int _bufferID)
 
void setColorBuffer (int _bufferID, const vmml::Vector3f *_color=NULL)
 
void updateColorBuffer (vmml::Vector3f _color)
 
void setPickIDBuffer (int _bufferID)
 
void setPolygonIndices ()
 
void clearGeometryMemory ()
 
void createTriangleIndices ()
 
void createTriangulation (std::shared_ptr< geData::MultiLineObject > _multilineGeometry, std::vector< int > _entityAssociation)
 
bool isTriangulated ()
 
- Public Member Functions inherited from ge::DrawableComponent
 DrawableComponent ()
 
 ~DrawableComponent ()
 
 DrawableComponent (const DrawableComponent &_in)=delete
 
DrawableComponentoperator= (const DrawableComponent &_in)=delete
 
virtual void draw (std::shared_ptr< ge::Camera > _cam)
 
virtual void setPosition (vmml::Vector3d _position)
 
vmml::Vector3d getPosition () const
 
virtual void setScale (vmml::Vector3d _scale)
 
vmml::Vector3d getScale () const
 
virtual void setRotation (vmml::Vector3d _rotations)
 
vmml::Vector3d getRotation () const
 
void setBoundingSphere (BoundingSphere _boundingSphere)
 
void setBoundingBox (BoundingBox3d _boundingBox)
 
const BoundingSpheregetBoundingSphere () const
 
const BoundingBox3dgetBoundingBox () const
 
bool isVisible () const
 
virtual void isVisible (bool _input)
 
bool isGeometryReady () const
 
virtual void isGeometryReady (bool _input)
 
virtual void setColor (vmml::Vector3f _color)
 
const vmml::Vector3f getColor () const
 
virtual void setColorPerVertex (unsigned int _in)
 
unsigned int getColorPerVertex () const
 
void setTextured (bool _in)
 
bool isTextured ()
 
void setTextureHandle (GLuint _handle)
 
GLuint getTextureHandle () const
 
void setNormalTextureHandle (GLuint _handle)
 
GLuint getNormalTextureHandle () const
 
void setNormalMapped (bool _in)
 
bool isNormalMapped ()
 
virtual void setShader (std::shared_ptr< ge::Shader > _shader)
 
void setStandardUniforms ()
 
const std::shared_ptr< ge::ShadergetShader () const
 
void recompileShader ()
 
void setNormalMatrix ()
 
void setModelMatrices ()
 
vmml::Matrix4d getModelMatrix () const
 
vmml::Matrix4d getInverseModelMatrix () const
 
void setViewProjMatrices (const std::shared_ptr< ge::Camera > _cam)
 
void setMVPMatrix (const std::shared_ptr< ge::Camera > _cam)
 
virtual void enableOcclusionQueries (bool _in)
 
void beginOcclusionQuery (RENDERSTATE _state)
 
void endOcclusionQuery (RENDERSTATE _state)
 
GLuint getQueryResult ()
 
void enablePointSprites ()
 
void disablePointSprites ()
 
void fillIndexBufferWithLinearValues ()
 
void enableVertexAttributes (int vaaSize=2)
 
void disableVertexAttributes (int vaaSize=2)
 
void setNumberOfVertexAttributes (unsigned int _in)
 
void generateVertexHandlesFromShader (int _bufferCount=0)
 
void setVertexAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)
 
void setVertexAttributePointerNormalized (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)
 
void setVertexLongAttributePointer (GLuint _bufferID, GLuint _index, GLint _size, GLenum _type)
 
void unbindVertexBuffers ()
 
void setAttributeBuffer1i (int _bufferID, int _input)
 
void setAttributeBuffer1i (int _bufferID, std::vector< int > _input)
 
void setAttributeBuffer1f (int _bufferID, float _value)
 
void setAttributeBuffer1f (int _bufferID, std::vector< float > _input)
 
void addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d _value)
 
void addVertex3fAttribute (unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d *_values)
 
void addCustomVertexAttributef (unsigned int _bufferPos, unsigned int _attributeCount, unsigned int _sizePerAttribute, float **_values)
 
void setDepthMatrix (vmml::Matrix4d _mat)
 
void setDepthMatrixUniform ()
 
void setDepthTextureHandle (GLuint _handle)
 
void setDepthUniforms ()
 
GLuint getDepthTextureHandle () const
 
void setPickingInformation ()
 
void createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei *_stripLenghts)
 
void createMultiDrawPointerList (GLuint _numberOfDrawObjects, GLsizei _stripLenghts)
 
void drawMultiElements (GLenum _mode, const GLsizei *_count, GLsizei _drawcount)
 
void drawArrays (GLenum _mode, GLint _first, GLsizei _count)
 
void drawElements (GLenum _mode, GLsizei _count, const GLvoid *_indices)
 
void drawMultiArrays (GLenum _mode, const GLsizei *_count, GLsizei _drawcount)
 
void enablePrimitiveRestart ()
 
void disablePrimitiveRestart ()
 
void setPrimitiveRestartIndex (GLuint _in)
 
unsigned int getVertexCount () const
 
void setVertexAttributePointerForBuffer (unsigned int _bufferID, unsigned int _size, GLenum _type)
 
- Public Member Functions inherited from ge::GlobeComponent
 GlobeComponent ()
 
virtual ~GlobeComponent ()=0
 
GLuint getUID () const
 
virtual void setUID (GLuint _input)
 
GLuint getGroupID () const
 
virtual void setGroupID (GLuint _input)
 
const std::string getName () const
 
void setName (std::string _name)
 

Additional Inherited Members

- Protected Attributes inherited from ge::DrawableComponent
std::shared_ptr< ge::Shadershader
 
vmml::Vector3d position
 
vmml::Vector3d scale
 
vmml::Vector3d rotations
 
vmml::Vector3f color
 
unsigned int colorPerVertex
 
bool textured
 
GLuint colorTexHandle
 
bool normalMapped
 
GLuint normalTexHandle
 
BoundingSphereboundingSphere
 
BoundingBox3dboundingBox
 
vmml::Matrix4d modelMatrix
 
vmml::Matrix4d mvpMatrix
 
vmml::Matrix3d normalMatrix
 
vmml::Matrix4d depthTextureMatrix
 
GLuint depthTextureHandle
 
ge::VertexArrayObject vao
 
ge::VertexBufferArray attributes
 
GLuint vertexCount
 
GLuint indexCount
 
ge::IndexBuffer indexBuffer
 
GLuint multiDrawPointerListSize
 
const GLvoid ** multiDrawPointerList
 
GLint * multiDrawArraysList
 
GLuint occlusionQueryState
 
GLuint occlusionQueryID
 
GLuint queryResultPixelCount
 
GLint uniformViewMatrixLocation
 
GLint uniformProjectionMatrixLocation
 
GLint uniformModelMatrixLocation
 
GLint uniformMVPMatrixLocation
 
GLint uniformObjectColorLocation
 
GLint uniformColorPerVertexLocation
 
GLint uniformObjectIDLocation
 
GLint uniformObjectGroupIDLocation
 
- Protected Attributes inherited from ge::GlobeComponent
int uid
 
int group_uid
 
std::string name
 

Member Enumeration Documentation

Enumerator
LINES 
TRIANGLES_OVERLAPPING 
EXTRUDED_GEOMETRY 
RIBBON 
TRIANGULATED 

Constructor & Destructor Documentation

geData::MultiPolygonObject::MultiPolygonObject ( )
geData::MultiPolygonObject::~MultiPolygonObject ( )

Member Function Documentation

int geData::MultiPolygonObject::addPolygon ( std::shared_ptr< PolyLine _polyline)

Add a polygon to the multiLineObject

void geData::MultiPolygonObject::addToPolygonWeight ( int  _idx,
double  _value 
)
void geData::MultiPolygonObject::clear ( )
virtual

Reimplemented from ge::DrawableComponent.

void geData::MultiPolygonObject::clearGeometryMemory ( )
void geData::MultiPolygonObject::copyColorInformationToGPU ( vmml::Vector3d  _pickcolor = vmml::Vector3d(0.0, 0.0, 0.0),
int  _picked = -1,
const std::shared_ptr< geData::ColorisationTable > &  _colorTable = NULL 
)
void geData::MultiPolygonObject::create ( )
virtual

Implements ge::GlobeComponent.

void geData::MultiPolygonObject::createTriangleIndices ( )
void geData::MultiPolygonObject::createTriangulation ( std::shared_ptr< geData::MultiLineObject _multilineGeometry,
std::vector< int _entityAssociation 
)
void geData::MultiPolygonObject::createVAO ( GEOMETRYMODE  _mode = LINES)

Create the geometry of this object.

void geData::MultiPolygonObject::draw ( std::shared_ptr< ge::Camera _cam)
void geData::MultiPolygonObject::drawTextured ( std::shared_ptr< ge::Camera _cam,
std::vector< GLuint >  _texHandles 
)
void geData::MultiPolygonObject::drawWithStandardShader ( std::shared_ptr< ge::Camera _cam)
enum GEOMETRYMODE geData::MultiPolygonObject::getDrawMode ( ) const
inline
const std::shared_ptr< PolyLine > geData::MultiPolygonObject::getPolygon ( int  _idx) const
int geData::MultiPolygonObject::getPolygonCount ( )
double geData::MultiPolygonObject::getPolygonWeight ( int  _idx)
vmml::Vector3f geData::MultiPolygonObject::getPolygonWeightColor ( int  _idx)
void geData::MultiPolygonObject::insertPolygon ( int  _id,
std::shared_ptr< PolyLine _polyline 
)

Insert a specific polygon at a specific index

bool geData::MultiPolygonObject::isTriangulated ( )
inline
void geData::MultiPolygonObject::loadPolygonsFromPLY ( std::string  _nameurl)
void geData::MultiPolygonObject::loadTriangulatedMesh ( std::string  _nameurl)
void geData::MultiPolygonObject::removePolygon ( int  _id)

Remove a specific polygon

void geData::MultiPolygonObject::savePolygonsToPLY ( std::string  _path)
void geData::MultiPolygonObject::setColorBuffer ( int  _bufferID,
const vmml::Vector3f *  _color = NULL 
)
void geData::MultiPolygonObject::setExtrusionY ( double  _input)
void geData::MultiPolygonObject::setGeometryBuffer ( int  _bufferID)
void geData::MultiPolygonObject::setPickIDBuffer ( int  _bufferID)
void geData::MultiPolygonObject::setPolygonIndices ( )
void geData::MultiPolygonObject::setPolygonWeight ( int  _lineIdx,
double  _wheight 
)
void geData::MultiPolygonObject::setPolygonWeightAndColor ( int  _idx,
double  _wheight,
vmml::Vector3f  _color 
)
void geData::MultiPolygonObject::setTextureCoordBuffer ( int  _bufferID)
void geData::MultiPolygonObject::setWheightedColorBuffer ( int  _bufferID)
void geData::MultiPolygonObject::update ( )
virtual

Implements ge::GlobeComponent.

void geData::MultiPolygonObject::updateColorBuffer ( vmml::Vector3f  _color)
void geData::MultiPolygonObject::updatePolygon ( int  _id,
std::shared_ptr< PolyLine _polyline 
)

Update a specific polygon off the multiLineObject with a new line


The documentation for this class was generated from the following files: