GlobeEngine
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#include <PointLight.h>
Public Member Functions | |
PointLight () | |
~PointLight () | |
void | clear () |
void | setIntensities (vmml::Vector3f _intensities) |
vmml::Vector3f | getIntensities () |
void | update () |
Public Member Functions inherited from ge::Light | |
Light () | |
~Light () | |
void | clear () |
void | create (vmml::Vector3d _position) |
void | create (vmml::Vector3d _position, vmml::Vector3f _diffuse) |
void | create (vmml::Vector3d _position, vmml::Vector3f _diffuse, vmml::Vector3f _ambient, vmml::Vector3f _specular) |
vmml::Vector3d | getPosition () const |
void | setPosition (vmml::Vector3d _pos) |
vmml::Vector3f | getDiffuseTerm () const |
void | setDiffuseTerm (vmml::Vector3f _in) |
vmml::Vector3f | getAmbientTerm () const |
void | setAmbientTerm (vmml::Vector3f _in) |
vmml::Vector3f | getSpecularTerm () const |
void | setSpecularTerm (vmml::Vector3f _in) |
void | setDiffuseAmbientSpecularTerm (vmml::Vector3f _diffuse, vmml::Vector3f _ambient, vmml::Vector3f _specular) |
virtual void | bindUniformStruct (const std::shared_ptr< ge::Shader > _shader) const |
void | printInfo () |
Additional Inherited Members | |
Protected Attributes inherited from ge::Light | |
vmml::Vector3d | position |
PhongIlluminationProperties | illumination |
ge::PointLight::PointLight | ( | ) |
ge::PointLight::~PointLight | ( | ) |
void ge::PointLight::clear | ( | ) |
vmml::Vector3f ge::PointLight::getIntensities | ( | ) |
void ge::PointLight::setIntensities | ( | vmml::Vector3f | _intensities | ) |
void ge::PointLight::update | ( | ) |