GlobeEngine
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#include "OpenGL_Includes.h"
#include "ShaderProgram.h"
#include "ShaderParser.h"
#include <fstream>
#include <vmmlib/vmmlib.hpp>
#include <iostream>
#include <string>
#include <map>
#include <memory>
#include <vector>
Go to the source code of this file.
Classes | |
class | ge::Shader |
Namespaces | |
ge | |
Typedefs | |
typedef std::map< std::string, std::shared_ptr< ge::Shader > > | ge::ShaderMap |
typedef std::pair< std::string, std::shared_ptr< ge::Shader > > | ge::ShaderMapPair |