GlobeEngine
Shader.h File Reference
#include "OpenGL_Includes.h"
#include "ShaderProgram.h"
#include "ShaderParser.h"
#include <fstream>
#include <vmmlib/vmmlib.hpp>
#include <iostream>
#include <string>
#include <map>
#include <memory>
#include <vector>

Go to the source code of this file.

Classes

class  ge::Shader
 

Namespaces

 ge
 

Typedefs

typedef std::map< std::string, std::shared_ptr< ge::Shader > > ge::ShaderMap
 
typedef std::pair< std::string, std::shared_ptr< ge::Shader > > ge::ShaderMapPair