9 #ifndef GlobeEngine_RenderBufferObject_h
10 #define GlobeEngine_RenderBufferObject_h
12 #include "OpenGL_Includes.h"
29 void createStorage(GLenum _internalformat, GLsizei _width, GLsizei _height);
30 void assign(GLenum _attachement);
32 void getOpenGLError(std::string _input);
GLint getHeight()
Definition: RenderBufferObject.cpp:72
void createStorage(GLenum _internalformat, GLsizei _width, GLsizei _height)
Definition: RenderBufferObject.cpp:36
void assign(GLenum _attachement)
Definition: RenderBufferObject.cpp:46
void release()
Definition: RenderBufferObject.cpp:57
Definition: RenderBufferObject.h:16
void bind()
Definition: RenderBufferObject.cpp:52
GLuint getID()
Definition: RenderBufferObject.cpp:62
Definition: AvalancheTrainingSimulationEngine.h:28
RenderBufferObject()
Definition: RenderBufferObject.cpp:11
GLint getWidth()
Definition: RenderBufferObject.cpp:67
void clear()
Definition: RenderBufferObject.cpp:23
void create()
Definition: RenderBufferObject.cpp:28
~RenderBufferObject()
Definition: RenderBufferObject.cpp:18