9 #ifndef GlobeEngine_Material_h
10 #define GlobeEngine_Material_h
12 #include "OpenGL_Includes.h"
13 #include <vmmlib/vmmlib.hpp>
float ambient[3]
Definition: Material.h:22
std::string name
Definition: Material.h:20
float emission[3]
Definition: Material.h:26
std::string ambient_texname
Definition: Material.h:30
float diffuse[3]
Definition: Material.h:23
float specular[3]
Definition: Material.h:24
std::string normal_texname
Definition: Material.h:33
float shininess
Definition: Material.h:27
std::map< std::string, std::string > unknown_parameter
Definition: Material.h:34
Definition: Material.h:18
float transmittance[3]
Definition: Material.h:25
float ior
Definition: Material.h:28
std::string specular_texname
Definition: Material.h:32
Definition: AvalancheTrainingSimulationEngine.h:28
std::string diffuse_texname
Definition: Material.h:31