Short Papers Sessions
SP1: Geometry
Session Chair: Sofien Bouaziz Session Details: Tuesday May 5, 2015 - 08:30 - 10:10 Room: Vortragssaal
Fast Edge-based Geodesic Poisson Disk Remeshing
3D Architectural Modeling: Efficient RANSAC for n-gonal Primitive Fitting
4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking
Quadratic Encoding for Hand Pose Reconstruction from Multi-Touch Input
Isogeometric Analysis for Modelling and Design
Fractured Object Reassembly via Robust Surface Registration
Sketch-Based Controllers for Blendshape Facial Animation
SP2: Capture and Physics
Session Chair: Moritz Bächer Session Details: Tuesday May 5, 2015 - 10:35 - 12:15 Room: Vortragssaal
Interactive HDR Environment Map Capturing on Mobile Devices
Content-Aware Projection for Tiny Planets
Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions
Individual Time Stepping for SPH Fluids
Target Temperature Driven Dynamic Flame Animation
An Interactive Editing System for Visual Appearances of Fire and Explosions
SP3: Rendering and Images
Session Chair: Vlastimil Havran Session Details: Tuesday May 5, 2015 - 14:20 - 16:00 Room: Vortragssaal
Pixel Merge Unit
High-Quality Shadows for Streaming Terrain Rendering
Adaptive LightSlice for Virtual Ray Lights
Interactive Pixel-Accurate Rendering of LR-Splines and T-Splines
Improving k-buffer Methods via Occupancy Maps
Separation of Manga Line Drawings and Screentones
Generation of Folded Terrains from Simple Vector Maps