addCustomVertexAttributef(unsigned int _bufferPos, unsigned int _attributeCount, unsigned int _sizePerAttribute, float **_values) | ge::DrawableComponent | |
addVertex3fAttribute(unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d _value) | ge::DrawableComponent | |
addVertex3fAttribute(unsigned int _bufferPos, unsigned int _size, const vmml::Vector3d *_values) | ge::DrawableComponent | |
attributes | ge::DrawableComponent | protected |
AvalancheTrainingSimulationComposition() | geATS::AvalancheTrainingSimulationComposition | inline |
beginOcclusionQuery(RENDERSTATE _state) | ge::DrawableComponent | |
boundingBox | ge::DrawableComponent | protected |
boundingSphere | ge::DrawableComponent | protected |
clear() | ge::Composition | virtual |
color | ge::DrawableComponent | protected |
colorPerVertex | ge::DrawableComponent | protected |
colorTexHandle | ge::DrawableComponent | protected |
Composition() | ge::Composition | |
compositionFramebuffer | ge::Composition | protected |
create(std::shared_ptr< ge::Shader > _shader) | ge::Composition | |
create(std::string _shaderFile) | ge::Composition | |
create() | ge::Composition | protectedvirtual |
createFramebuffer(enum FrameBufferObject::FBOTYPE _type, int _w, int _h, int _channels) | ge::Composition | |
createMultiDrawPointerList(GLuint _numberOfDrawObjects, GLsizei *_stripLenghts) | ge::DrawableComponent | |
createMultiDrawPointerList(GLuint _numberOfDrawObjects, GLsizei _stripLenghts) | ge::DrawableComponent | |
DECALPASS enum value | ge::DrawableComponent | |
DEPTHPASS enum value | ge::DrawableComponent | |
depthTextureHandle | ge::DrawableComponent | protected |
depthTextureMatrix | ge::DrawableComponent | protected |
disable() | ge::Composition | |
disableFramebuffer() | ge::Composition | |
disablePointSprites() | ge::DrawableComponent | |
disablePrimitiveRestart() | ge::DrawableComponent | |
disableUIFbo() | geATS::AvalancheTrainingSimulationComposition | inline |
disableVertexAttributes(int vaaSize=2) | ge::DrawableComponent | |
draw(std::shared_ptr< ge::Camera > _cam) | ge::Composition | virtual |
DrawableComponent() | ge::DrawableComponent | |
DrawableComponent(const DrawableComponent &_in)=delete | ge::DrawableComponent | |
drawArrays(GLenum _mode, GLint _first, GLsizei _count) | ge::DrawableComponent | |
drawElements(GLenum _mode, GLsizei _count, const GLvoid *_indices) | ge::DrawableComponent | |
drawFrame(std::shared_ptr< ge::Camera > _cam) | geATS::AvalancheTrainingSimulationComposition | protected |
ge::Composition::drawFrame(std::shared_ptr< ge::Camera > _cam) | ge::Composition | protectedvirtual |
drawMultiArrays(GLenum _mode, const GLsizei *_count, GLsizei _drawcount) | ge::DrawableComponent | |
drawMultiElements(GLenum _mode, const GLsizei *_count, GLsizei _drawcount) | ge::DrawableComponent | |
drawPlane() | ge::Composition | protected |
EMPTY enum value | ge::DrawableComponent | |
enable() | ge::Composition | |
enabled | ge::Composition | protected |
enabledFramebuffer | ge::Composition | protected |
enableFramebuffer() | ge::Composition | |
enableOcclusionQueries(bool _in) | ge::DrawableComponent | virtual |
enablePointSprites() | ge::DrawableComponent | |
enablePrimitiveRestart() | ge::DrawableComponent | |
enableUIFbo() | geATS::AvalancheTrainingSimulationComposition | inline |
enableVertexAttributes(int vaaSize=2) | ge::DrawableComponent | |
endOcclusionQuery(RENDERSTATE _state) | ge::DrawableComponent | |
fillIndexBufferWithLinearValues() | ge::DrawableComponent | |
generateVertexHandlesFromShader(int _bufferCount=0) | ge::DrawableComponent | |
getBoundingBox() const | ge::DrawableComponent | |
getBoundingSphere() const | ge::DrawableComponent | |
getColor() const | ge::DrawableComponent | |
getColorPerVertex() const | ge::DrawableComponent | inline |
getDepthTextureHandle() const | ge::DrawableComponent | |
getFrameBuffer() | ge::Composition | |
getGroupID() const | ge::GlobeComponent | |
getInverseModelMatrix() const | ge::DrawableComponent | |
getModelMatrix() const | ge::DrawableComponent | |
getName() const | ge::GlobeComponent | |
getNormalTextureHandle() const | ge::DrawableComponent | |
getPosition() const | ge::DrawableComponent | |
getQueryResult() | ge::DrawableComponent | |
getRotation() const | ge::DrawableComponent | |
getScale() const | ge::DrawableComponent | |
getShader() const | ge::DrawableComponent | |
getTextureHandle() const | ge::DrawableComponent | |
getUID() const | ge::GlobeComponent | |
getVertexCount() const | ge::DrawableComponent | inline |
GlobeComponent() | ge::GlobeComponent | inline |
group_uid | ge::GlobeComponent | protected |
indexBuffer | ge::DrawableComponent | protected |
indexCount | ge::DrawableComponent | protected |
inverseViewProjectionMatrix | ge::Composition | protected |
isEnabled() | ge::Composition | |
isFramebufferEnabled() | ge::Composition | |
isGeometryReady() const | ge::DrawableComponent | |
isGeometryReady(bool _input) | ge::DrawableComponent | virtual |
isNormalMapped() | ge::DrawableComponent | |
isTextured() | ge::DrawableComponent | |
isUIFboactive() | geATS::AvalancheTrainingSimulationComposition | inline |
isVisible() const | ge::DrawableComponent | |
isVisible(bool _input) | ge::DrawableComponent | virtual |
modelMatrix | ge::DrawableComponent | protected |
modelViewMatrix | ge::Composition | protected |
multiDrawArraysList | ge::DrawableComponent | protected |
multiDrawPointerList | ge::DrawableComponent | protected |
multiDrawPointerListSize | ge::DrawableComponent | protected |
mvpMatrix | ge::DrawableComponent | protected |
name | ge::GlobeComponent | protected |
normalMapped | ge::DrawableComponent | protected |
normalMatrix | ge::DrawableComponent | protected |
normalTexHandle | ge::DrawableComponent | protected |
OCCLUSIONGROUNDTEST enum value | ge::DrawableComponent | |
occlusionQueryID | ge::DrawableComponent | protected |
occlusionQueryState | ge::DrawableComponent | protected |
OCCLUSIONRESULT enum value | ge::DrawableComponent | |
OCCLUSIONTEST enum value | ge::DrawableComponent | |
operator=(const DrawableComponent &_in)=delete | ge::DrawableComponent | |
position | ge::DrawableComponent | protected |
projectionMatrix | ge::Composition | protected |
queryResultPixelCount | ge::DrawableComponent | protected |
recompileShader() | ge::DrawableComponent | |
reloadShader(std::shared_ptr< ge::Shader > _shader) | ge::Composition | |
RENDER enum value | ge::DrawableComponent | |
RENDERSTATE enum name | ge::DrawableComponent | |
rotations | ge::DrawableComponent | protected |
scale | ge::DrawableComponent | protected |
sceneState | ge::Composition | protected |
setAttributeBuffer1f(int _bufferID, float _value) | ge::DrawableComponent | |
setAttributeBuffer1f(int _bufferID, std::vector< float > _input) | ge::DrawableComponent | |
setAttributeBuffer1i(int _bufferID, int _input) | ge::DrawableComponent | |
setAttributeBuffer1i(int _bufferID, std::vector< int > _input) | ge::DrawableComponent | |
setBoundingBox(BoundingBox3d _boundingBox) | ge::DrawableComponent | |
setBoundingSphere(BoundingSphere _boundingSphere) | ge::DrawableComponent | |
setColor(vmml::Vector3f _color) | ge::DrawableComponent | virtual |
setColorPerVertex(unsigned int _in) | ge::DrawableComponent | inlinevirtual |
setDepthMatrix(vmml::Matrix4d _mat) | ge::DrawableComponent | |
setDepthMatrixUniform() | ge::DrawableComponent | |
setDepthTextureHandle(GLuint _handle) | ge::DrawableComponent | |
setDepthUniforms() | ge::DrawableComponent | |
setGroupID(GLuint _input) | ge::GlobeComponent | virtual |
setInverseViewProjectionMatrix(vmml::Matrix4d _inverseViewProjectionMatrix) | ge::Composition | |
setModelMatrices() | ge::DrawableComponent | |
setModelViewMatrix(vmml::Matrix4d _mat) | ge::Composition | |
setMVPMatrix(const std::shared_ptr< ge::Camera > _cam) | ge::DrawableComponent | |
setName(std::string _name) | ge::GlobeComponent | |
setNormalMapped(bool _in) | ge::DrawableComponent | |
setNormalMatrix() | ge::DrawableComponent | |
setNormalTextureHandle(GLuint _handle) | ge::DrawableComponent | |
setNumberOfVertexAttributes(unsigned int _in) | ge::DrawableComponent | |
setPickingInformation() | ge::DrawableComponent | |
setPosition(vmml::Vector3d _position) | ge::DrawableComponent | virtual |
setPrimitiveRestartIndex(GLuint _in) | ge::DrawableComponent | |
setProjectionMatrix(vmml::Matrix4d _mat) | ge::Composition | |
setRotation(vmml::Vector3d _rotations) | ge::DrawableComponent | virtual |
setScale(vmml::Vector3d _scale) | ge::DrawableComponent | virtual |
setSceneState(SceneStateSet *_state) | ge::Composition | |
setShader(std::shared_ptr< ge::Shader > _shader) | ge::DrawableComponent | virtual |
setStandardUniforms() | ge::DrawableComponent | |
setTextured(bool _in) | ge::DrawableComponent | |
setTextureHandle(GLint _unit, const std::shared_ptr< ge::TextureHandle > _handle) | ge::Composition | |
ge::DrawableComponent::setTextureHandle(GLuint _handle) | ge::DrawableComponent | |
setUID(GLuint _input) | ge::GlobeComponent | virtual |
setUniformsForMatrices() | ge::Composition | protected |
setVertexAttributePointer(GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) | ge::DrawableComponent | |
setVertexAttributePointerForBuffer(unsigned int _bufferID, unsigned int _size, GLenum _type) | ge::DrawableComponent | |
setVertexAttributePointerNormalized(GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) | ge::DrawableComponent | |
setVertexLongAttributePointer(GLuint _bufferID, GLuint _index, GLint _size, GLenum _type) | ge::DrawableComponent | |
setViewport(vmml::Vector2d _viewport) | ge::Composition | |
setViewProjMatrices(const std::shared_ptr< ge::Camera > _cam) | ge::DrawableComponent | |
setZeroFramebufferID(int _id) | ge::Composition | |
shader | ge::DrawableComponent | protected |
STENCILPASS enum value | ge::DrawableComponent | |
texChannels | ge::Composition | protected |
textured | ge::DrawableComponent | protected |
textures | ge::Composition | protected |
uid | ge::GlobeComponent | protected |
unbindVertexBuffers() | ge::DrawableComponent | |
uniformColorPerVertexLocation | ge::DrawableComponent | protected |
uniformModelMatrixLocation | ge::DrawableComponent | protected |
uniformMVPMatrixLocation | ge::DrawableComponent | protected |
uniformObjectColorLocation | ge::DrawableComponent | protected |
uniformObjectGroupIDLocation | ge::DrawableComponent | protected |
uniformObjectIDLocation | ge::DrawableComponent | protected |
uniformProjectionMatrixLocation | ge::DrawableComponent | protected |
uniformViewMatrixLocation | ge::DrawableComponent | protected |
update() | ge::Composition | inlinevirtual |
vao | ge::DrawableComponent | protected |
vertexCount | ge::DrawableComponent | protected |
viewport | ge::Composition | protected |
~AvalancheTrainingSimulationComposition() | geATS::AvalancheTrainingSimulationComposition | inline |
~Composition() | ge::Composition | |
~DrawableComponent() | ge::DrawableComponent | |
~GlobeComponent()=0 | ge::GlobeComponent | pure virtual |