GlobeEngine
ge::SceneStateSet Member List

This is the complete list of members for ge::SceneStateSet, including all inherited members.

apply()ge::SceneStateSet
applyBlending()ge::SceneStateSet
applyWithOutClear()ge::SceneStateSet
changeCullMode(GLenum _mode)ge::SceneStateSet
changeDepthFunction(GLenum _function)ge::SceneStateSet
changeFrontFaceMode(GLenum _mode)ge::SceneStateSet
clear()ge::SceneStateSet
clearFramebuffer()ge::SceneStateSet
closeMatrixStack()ge::SceneStateSet
createBasicStateSet(std::string _name)ge::SceneStateSet
disableBlending()ge::SceneStateSet
disableColorMask(GLboolean _r=GL_FALSE, GLboolean _g=GL_FALSE, GLboolean _b=GL_FALSE, GLboolean _a=GL_FALSE)ge::SceneStateSet
disableCullFaces()ge::SceneStateSet
disableDepthMask()ge::SceneStateSet
disableDepthTest()ge::SceneStateSet
disableLineSmooth()ge::SceneStateSet
disablePolygonOffsetMode(GLenum _mode)ge::SceneStateSet
disableStencilTest()ge::SceneStateSet
enableBlending()ge::SceneStateSet
enableColorMask(GLboolean _r=GL_TRUE, GLboolean _g=GL_TRUE, GLboolean _b=GL_TRUE, GLboolean _a=GL_TRUE)ge::SceneStateSet
enableCullFaces(GLenum _mode=GL_BACK)ge::SceneStateSet
enableDepthMask()ge::SceneStateSet
enableDepthTest(GLenum _function)ge::SceneStateSet
enableLineSmooth()ge::SceneStateSet
enablePolygonOffsetMode(GLenum _mode)ge::SceneStateSet
enableStencilTest()ge::SceneStateSet
getBackgroundColor()ge::SceneStateSet
print()ge::SceneStateSet
SceneStateSet()ge::SceneStateSet
setBackgroundColor(vmml::Vector3f _color)ge::SceneStateSet
setBlendFunction(GLenum _sfactor, GLenum _dfactor)ge::SceneStateSet
setDepthRange(double _near, double _far)ge::SceneStateSet
setDepthTestEnabled(bool _in)ge::SceneStateSet
setLineWidth(float _width)ge::SceneStateSet
setPolygonMode(GLenum _mode)ge::SceneStateSet
setPolygonOffset(float _factor=0, float _units=0)ge::SceneStateSet
setStencilClearValue(GLint _in)ge::SceneStateSet
setStencilFunction(GLenum _function, GLint _reference, GLuint _mask)ge::SceneStateSet
setStencilOperation(GLenum _fail, GLenum _zfail, GLenum _zpass)ge::SceneStateSet
~SceneStateSet()ge::SceneStateSet