GlobeEngine
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This is the complete list of members for ge::Light, including all inherited members.
bindUniformStruct(const std::shared_ptr< ge::Shader > _shader) const | ge::Light | virtual |
clear() | ge::Light | |
create(vmml::Vector3d _position) | ge::Light | |
create(vmml::Vector3d _position, vmml::Vector3f _diffuse) | ge::Light | |
create(vmml::Vector3d _position, vmml::Vector3f _diffuse, vmml::Vector3f _ambient, vmml::Vector3f _specular) | ge::Light | |
getAmbientTerm() const | ge::Light | |
getDiffuseTerm() const | ge::Light | |
getPosition() const | ge::Light | |
getSpecularTerm() const | ge::Light | |
illumination | ge::Light | protected |
Light() | ge::Light | |
position | ge::Light | protected |
printInfo() | ge::Light | |
setAmbientTerm(vmml::Vector3f _in) | ge::Light | |
setDiffuseAmbientSpecularTerm(vmml::Vector3f _diffuse, vmml::Vector3f _ambient, vmml::Vector3f _specular) | ge::Light | |
setDiffuseTerm(vmml::Vector3f _in) | ge::Light | |
setPosition(vmml::Vector3d _pos) | ge::Light | |
setSpecularTerm(vmml::Vector3f _in) | ge::Light | |
~Light() | ge::Light |