GlobeEngine
ge::Light Member List

This is the complete list of members for ge::Light, including all inherited members.

bindUniformStruct(const std::shared_ptr< ge::Shader > _shader) const ge::Lightvirtual
clear()ge::Light
create(vmml::Vector3d _position)ge::Light
create(vmml::Vector3d _position, vmml::Vector3f _diffuse)ge::Light
create(vmml::Vector3d _position, vmml::Vector3f _diffuse, vmml::Vector3f _ambient, vmml::Vector3f _specular)ge::Light
getAmbientTerm() const ge::Light
getDiffuseTerm() const ge::Light
getPosition() const ge::Light
getSpecularTerm() const ge::Light
illuminationge::Lightprotected
Light()ge::Light
positionge::Lightprotected
printInfo()ge::Light
setAmbientTerm(vmml::Vector3f _in)ge::Light
setDiffuseAmbientSpecularTerm(vmml::Vector3f _diffuse, vmml::Vector3f _ambient, vmml::Vector3f _specular)ge::Light
setDiffuseTerm(vmml::Vector3f _in)ge::Light
setPosition(vmml::Vector3d _pos)ge::Light
setSpecularTerm(vmml::Vector3f _in)ge::Light
~Light()ge::Light