8 #ifndef GlobeEngine_ShadowMapNode_h
9 #define GlobeEngine_ShadowMapNode_h
11 #include "OpenGL_Includes.h"
24 void create(
int _size,
int _pos_x = 0,
int _pos_y = 0);
28 std::vector<ShadowMapNode> childs;
Definition: ShadowMapNode.h:17
void create(int _size, int _pos_x=0, int _pos_y=0)
Definition: ShadowMapNode.cpp:21
void destroy()
Definition: ShadowMapNode.cpp:17
~ShadowMapNode()
Definition: ShadowMapNode.h:21
ShadowMapNode()
Definition: ShadowMapNode.h:20
void clear()
Definition: ShadowMapNode.cpp:10
Definition: AvalancheTrainingSimulationEngine.h:28
void generateChilds()
Definition: ShadowMapNode.cpp:30