GlobeEngine
SceneLoader.h
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1 #ifndef HikingEngine_SCENELOADER_H
2 #define HikingEngine_SCENELOADER_H
3 #include <iostream>
4 
5 namespace geHikingViewer {
6 
7  class SceneLoader
8  {
9  public:
10  SceneLoader();
11  SceneLoader(std::string _pathfile_path);
12  ~SceneLoader();
13  std::string getSplashPath();
14  std::string getShaderPath();
15  std::string getTexturePath();
16  std::string getTerrainPath();
17  std::string getCompassPath();
18  void printPaths();
19  private:
20  void loadPaths(std::string _pathfile_path);
21  std::string base;
22  std::string splash;
23  std::string shader;
24  std::string texture;
25  std::string terrain;
26  std::string compass;
27  };
28 }
29 #endif
SceneLoader()
Definition: SceneLoader.cpp:5
std::string getTexturePath()
Definition: SceneLoader.cpp:24
Definition: HikingComposition.h:14
void printPaths()
Definition: SceneLoader.cpp:64
std::string getShaderPath()
Definition: SceneLoader.cpp:20
~SceneLoader()
Definition: SceneLoader.cpp:13
std::string getSplashPath()
Definition: SceneLoader.cpp:16
std::string getCompassPath()
Definition: SceneLoader.cpp:32
Definition: SceneLoader.h:7
std::string getTerrainPath()
Definition: SceneLoader.cpp:28