9 #ifndef GlobeEngine_CoordinateSystem_h
10 #define GlobeEngine_CoordinateSystem_h
12 #include "OpenGL_Includes.h"
24 void create(vmml::Vector3d _xAxis, vmml::Vector3d _yAxis, vmml::Vector3d _zAxis);
25 void create(vmml::Vector3d _xAxis, vmml::Vector3d _yAxis, vmml::Vector3d _zAxis, vmml::Vector3d _pos);
26 void draw(std::shared_ptr<ge::Camera> _cam);
31 vmml::Vector3d axis[3];
Definition: DrawableComponent.h:25
void create()
Definition: CoordinateSystem.cpp:24
void clear()
Definition: CoordinateSystem.cpp:19
void createVAO()
Definition: CoordinateSystem.cpp:46
void draw(std::shared_ptr< ge::Camera > _cam)
Definition: CoordinateSystem.cpp:99
Definition: AvalancheTrainingSimulationEngine.h:28
CoordinateSystem()
Definition: CoordinateSystem.cpp:9
void update()
Definition: CoordinateSystem.cpp:94
~CoordinateSystem()
Definition: CoordinateSystem.cpp:14
Definition: CoordinateSystem.h:17