8 #ifndef AtmosphereEngine_CollisionCamera_h
9 #define AtmosphereEngine_CollisionCamera_h
40 std::vector<ge::DrawableComponent*> observedObjects;
41 std::vector<float> innerBounds;
42 std::vector<float> outerBounds;
Definition: DrawableComponent.h:25
vmml::Vector3d projectAlongYAxis(float amount_)
Definition: CollisionCamera.cpp:101
vmml::Vector3d projectInDirection(float amount_)
Definition: CollisionCamera.cpp:153
CollisionCamera()
Definition: CollisionCamera.cpp:11
void changeInDirection(float _value)
Definition: CollisionCamera.cpp:87
float getDistanceToObject(float pointer_, vmml::Vector3d projectedCameraCoordinates_)
Definition: CollisionCamera.cpp:159
Definition: CollisionCamera.h:16
void changeAlongYAxis(float _amount)
Definition: CollisionCamera.cpp:51
~CollisionCamera()
Definition: CollisionCamera.cpp:25
void replaceObservedObject(ge::DrawableComponent *observable_, float collisionInnerBound_, float collisionOuterBound_)
Definition: CollisionCamera.cpp:38
void addObservedObject(ge::DrawableComponent *observable_, float collisionInnerBound_, float collisionOuterBound_)
Definition: CollisionCamera.cpp:29
void changeWithinXZPlane(vmml::Vector2f _changeVector, double _speed)
Definition: CollisionCamera.cpp:62
vmml::Vector3d getCameraCoordinates(vmml::Vector3d vec_)
Definition: CollisionCamera.cpp:97
float determineAction(vmml::Vector3d projectedCameraCoordinates_)
Definition: CollisionCamera.cpp:164
Definition: AtmosphereComposition.h:20
vmml::Vector3d projectWithinXZPlane(vmml::Vector2f _changeVector)
Definition: CollisionCamera.cpp:105
Definition: FlightCamera.h:22