8 #ifndef GlobeEngine_AnimationPath_h
9 #define GlobeEngine_AnimationPath_h
11 #include <vmmlib/vmmlib.hpp>
20 void create(std::vector<vmml::Vector3d> _path,
float _totalTime);
25 std::vector<vmml::Vector3d> controlPoints;
26 std::vector<double> distances;
Definition: AvalancheTrainingSimulationEngine.h:39
void create(std::vector< vmml::Vector3d > _path, float _totalTime)
Definition: AnimationPath.cpp:20
double getTimestepSize()
Definition: AnimationPath.cpp:36
~AnimationPath()
Definition: AnimationPath.cpp:10
AnimationPath()
Definition: AnimationPath.cpp:5
vmml::Vector3d getPositionAtTimestep(double _time)
Definition: AnimationPath.cpp:40
void clear()
Definition: AnimationPath.cpp:15
Definition: AnimationPath.h:14